feat(jdk8): move files to new folder to avoid resources compiled.
This commit is contained in:
285
jdkSrc/jdk8/com/sun/java/swing/plaf/windows/DesktopProperty.java
Normal file
285
jdkSrc/jdk8/com/sun/java/swing/plaf/windows/DesktopProperty.java
Normal file
@@ -0,0 +1,285 @@
|
||||
/*
|
||||
* Copyright (c) 2001, 2009, Oracle and/or its affiliates. All rights reserved.
|
||||
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
||||
*
|
||||
* This code is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License version 2 only, as
|
||||
* published by the Free Software Foundation. Oracle designates this
|
||||
* particular file as subject to the "Classpath" exception as provided
|
||||
* by Oracle in the LICENSE file that accompanied this code.
|
||||
*
|
||||
* This code is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
||||
* version 2 for more details (a copy is included in the LICENSE file that
|
||||
* accompanied this code).
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License version
|
||||
* 2 along with this work; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*
|
||||
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
|
||||
* or visit www.oracle.com if you need additional information or have any
|
||||
* questions.
|
||||
*/
|
||||
package com.sun.java.swing.plaf.windows;
|
||||
|
||||
import java.awt.*;
|
||||
import java.beans.*;
|
||||
import java.lang.ref.*;
|
||||
import javax.swing.*;
|
||||
import javax.swing.plaf.*;
|
||||
|
||||
/**
|
||||
* Wrapper for a value from the desktop. The value is lazily looked up, and
|
||||
* can be accessed using the <code>UIManager.ActiveValue</code> method
|
||||
* <code>createValue</code>. If the underlying desktop property changes this
|
||||
* will force the UIs to update all known Frames. You can invoke
|
||||
* <code>invalidate</code> to force the value to be fetched again.
|
||||
*
|
||||
*/
|
||||
// NOTE: Don't rely on this class staying in this location. It is likely
|
||||
// to move to a different package in the future.
|
||||
public class DesktopProperty implements UIDefaults.ActiveValue {
|
||||
/**
|
||||
* Indicates if an updateUI call is pending.
|
||||
*/
|
||||
private static boolean updatePending;
|
||||
|
||||
/**
|
||||
* ReferenceQueue of unreferenced WeakPCLs.
|
||||
*/
|
||||
private static final ReferenceQueue<DesktopProperty> queue = new ReferenceQueue<DesktopProperty>();
|
||||
|
||||
/**
|
||||
* PropertyChangeListener attached to the Toolkit.
|
||||
*/
|
||||
private WeakPCL pcl;
|
||||
/**
|
||||
* Key used to lookup value from desktop.
|
||||
*/
|
||||
private final String key;
|
||||
/**
|
||||
* Value to return.
|
||||
*/
|
||||
private Object value;
|
||||
/**
|
||||
* Fallback value in case we get null from desktop.
|
||||
*/
|
||||
private final Object fallback;
|
||||
|
||||
|
||||
/**
|
||||
* Cleans up any lingering state held by unrefeernced
|
||||
* DesktopProperties.
|
||||
*/
|
||||
static void flushUnreferencedProperties() {
|
||||
WeakPCL pcl;
|
||||
|
||||
while ((pcl = (WeakPCL)queue.poll()) != null) {
|
||||
pcl.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets whether or not an updateUI call is pending.
|
||||
*/
|
||||
private static synchronized void setUpdatePending(boolean update) {
|
||||
updatePending = update;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if a UI update is pending.
|
||||
*/
|
||||
private static synchronized boolean isUpdatePending() {
|
||||
return updatePending;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the UIs of all the known Frames.
|
||||
*/
|
||||
private static void updateAllUIs() {
|
||||
// Check if the current UI is WindowsLookAndfeel and flush the XP style map.
|
||||
// Note: Change the package test if this class is moved to a different package.
|
||||
Class uiClass = UIManager.getLookAndFeel().getClass();
|
||||
if (uiClass.getPackage().equals(DesktopProperty.class.getPackage())) {
|
||||
XPStyle.invalidateStyle();
|
||||
}
|
||||
Frame appFrames[] = Frame.getFrames();
|
||||
for (Frame appFrame : appFrames) {
|
||||
updateWindowUI(appFrame);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the UI of the passed in window and all its children.
|
||||
*/
|
||||
private static void updateWindowUI(Window window) {
|
||||
SwingUtilities.updateComponentTreeUI(window);
|
||||
Window ownedWins[] = window.getOwnedWindows();
|
||||
for (Window ownedWin : ownedWins) {
|
||||
updateWindowUI(ownedWin);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a DesktopProperty.
|
||||
*
|
||||
* @param key Key used in looking up desktop value.
|
||||
* @param fallback Value used if desktop property is null.
|
||||
*/
|
||||
public DesktopProperty(String key, Object fallback) {
|
||||
this.key = key;
|
||||
this.fallback = fallback;
|
||||
// The only sure fire way to clear our references is to create a
|
||||
// Thread and wait for a reference to be added to the queue.
|
||||
// Because it is so rare that you will actually change the look
|
||||
// and feel, this stepped is forgoed and a middle ground of
|
||||
// flushing references from the constructor is instead done.
|
||||
// The implication is that once one DesktopProperty is created
|
||||
// there will most likely be n (number of DesktopProperties created
|
||||
// by the LookAndFeel) WeakPCLs around, but this number will not
|
||||
// grow past n.
|
||||
flushUnreferencedProperties();
|
||||
}
|
||||
|
||||
/**
|
||||
* UIManager.LazyValue method, returns the value from the desktop
|
||||
* or the fallback value if the desktop value is null.
|
||||
*/
|
||||
public Object createValue(UIDefaults table) {
|
||||
if (value == null) {
|
||||
value = configureValue(getValueFromDesktop());
|
||||
if (value == null) {
|
||||
value = configureValue(getDefaultValue());
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value from the desktop.
|
||||
*/
|
||||
protected Object getValueFromDesktop() {
|
||||
Toolkit toolkit = Toolkit.getDefaultToolkit();
|
||||
|
||||
if (pcl == null) {
|
||||
pcl = new WeakPCL(this, getKey(), UIManager.getLookAndFeel());
|
||||
toolkit.addPropertyChangeListener(getKey(), pcl);
|
||||
}
|
||||
|
||||
return toolkit.getDesktopProperty(getKey());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value to use if the desktop property is null.
|
||||
*/
|
||||
protected Object getDefaultValue() {
|
||||
return fallback;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invalidates the current value.
|
||||
*
|
||||
* @param laf the LookAndFeel this DesktopProperty was created with
|
||||
*/
|
||||
public void invalidate(LookAndFeel laf) {
|
||||
invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Invalides the current value so that the next invocation of
|
||||
* <code>createValue</code> will ask for the property again.
|
||||
*/
|
||||
public void invalidate() {
|
||||
value = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that all components in the GUI hierarchy be updated
|
||||
* to reflect dynamic changes in this look&feel. This update occurs
|
||||
* by uninstalling and re-installing the UI objects. Requests are
|
||||
* batched and collapsed into a single update pass because often
|
||||
* many desktop properties will change at once.
|
||||
*/
|
||||
protected void updateUI() {
|
||||
if (!isUpdatePending()) {
|
||||
setUpdatePending(true);
|
||||
Runnable uiUpdater = new Runnable() {
|
||||
public void run() {
|
||||
updateAllUIs();
|
||||
setUpdatePending(false);
|
||||
}
|
||||
};
|
||||
SwingUtilities.invokeLater(uiUpdater);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures the value as appropriate for a defaults property in
|
||||
* the UIDefaults table.
|
||||
*/
|
||||
protected Object configureValue(Object value) {
|
||||
if (value != null) {
|
||||
if (value instanceof Color) {
|
||||
return new ColorUIResource((Color)value);
|
||||
}
|
||||
else if (value instanceof Font) {
|
||||
return new FontUIResource((Font)value);
|
||||
}
|
||||
else if (value instanceof UIDefaults.LazyValue) {
|
||||
value = ((UIDefaults.LazyValue)value).createValue(null);
|
||||
}
|
||||
else if (value instanceof UIDefaults.ActiveValue) {
|
||||
value = ((UIDefaults.ActiveValue)value).createValue(null);
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the key used to lookup the desktop properties value.
|
||||
*/
|
||||
protected String getKey() {
|
||||
return key;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* As there is typically only one Toolkit, the PropertyChangeListener
|
||||
* is handled via a WeakReference so as not to pin down the
|
||||
* DesktopProperty.
|
||||
*/
|
||||
private static class WeakPCL extends WeakReference<DesktopProperty>
|
||||
implements PropertyChangeListener {
|
||||
private String key;
|
||||
private LookAndFeel laf;
|
||||
|
||||
WeakPCL(DesktopProperty target, String key, LookAndFeel laf) {
|
||||
super(target, queue);
|
||||
this.key = key;
|
||||
this.laf = laf;
|
||||
}
|
||||
|
||||
public void propertyChange(PropertyChangeEvent pce) {
|
||||
DesktopProperty property = get();
|
||||
|
||||
if (property == null || laf != UIManager.getLookAndFeel()) {
|
||||
// The property was GC'ed, we're no longer interested in
|
||||
// PropertyChanges, remove the listener.
|
||||
dispose();
|
||||
}
|
||||
else {
|
||||
property.invalidate(laf);
|
||||
property.updateUI();
|
||||
}
|
||||
}
|
||||
|
||||
void dispose() {
|
||||
Toolkit.getDefaultToolkit().removePropertyChangeListener(key, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user