feat(jdk8): move files to new folder to avoid resources compiled.
This commit is contained in:
515
jdkSrc/jdk8/javax/sound/sampled/AudioInputStream.java
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515
jdkSrc/jdk8/javax/sound/sampled/AudioInputStream.java
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/*
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* Copyright (c) 1999, 2005, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package javax.sound.sampled;
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import java.io.InputStream;
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import java.io.PushbackInputStream;
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import java.io.IOException;
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/**
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* An audio input stream is an input stream with a specified audio format and
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* length. The length is expressed in sample frames, not bytes.
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* Several methods are provided for reading a certain number of bytes from
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* the stream, or an unspecified number of bytes.
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* The audio input stream keeps track of the last byte that was read.
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* You can skip over an arbitrary number of bytes to get to a later position
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* for reading. An audio input stream may support marks. When you set a mark,
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* the current position is remembered so that you can return to it later.
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* <p>
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* The <code>AudioSystem</code> class includes many methods that manipulate
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* <code>AudioInputStream</code> objects.
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* For example, the methods let you:
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* <ul>
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* <li> obtain an
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* audio input stream from an external audio file, stream, or URL
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* <li> write an external file from an audio input stream
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* <li> convert an audio input stream to a different audio format
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* </ul>
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*
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* @author David Rivas
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* @author Kara Kytle
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* @author Florian Bomers
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*
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* @see AudioSystem
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* @see Clip#open(AudioInputStream) Clip.open(AudioInputStream)
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* @since 1.3
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*/
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public class AudioInputStream extends InputStream {
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/**
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* The <code>InputStream</code> from which this <code>AudioInputStream</code>
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* object was constructed.
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*/
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private InputStream stream;
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/**
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* The format of the audio data contained in the stream.
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*/
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protected AudioFormat format;
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/**
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* This stream's length, in sample frames.
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*/
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protected long frameLength;
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/**
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* The size of each frame, in bytes.
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*/
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protected int frameSize;
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/**
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* The current position in this stream, in sample frames (zero-based).
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*/
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protected long framePos;
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/**
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* The position where a mark was set.
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*/
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private long markpos;
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/**
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* When the underlying stream could only return
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* a non-integral number of frames, store
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* the remainder in a temporary buffer
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*/
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private byte[] pushBackBuffer = null;
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/**
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* number of valid bytes in the pushBackBuffer
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*/
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private int pushBackLen = 0;
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/**
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* MarkBuffer at mark position
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*/
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private byte[] markPushBackBuffer = null;
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/**
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* number of valid bytes in the markPushBackBuffer
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*/
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private int markPushBackLen = 0;
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/**
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* Constructs an audio input stream that has the requested format and length in sample frames,
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* using audio data from the specified input stream.
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* @param stream the stream on which this <code>AudioInputStream</code>
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* object is based
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* @param format the format of this stream's audio data
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* @param length the length in sample frames of the data in this stream
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*/
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public AudioInputStream(InputStream stream, AudioFormat format, long length) {
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super();
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this.format = format;
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this.frameLength = length;
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this.frameSize = format.getFrameSize();
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// any frameSize that is not well-defined will
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// cause that this stream will be read in bytes
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if( this.frameSize == AudioSystem.NOT_SPECIFIED || frameSize <= 0) {
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this.frameSize = 1;
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}
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this.stream = stream;
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framePos = 0;
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markpos = 0;
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}
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/**
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* Constructs an audio input stream that reads its data from the target
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* data line indicated. The format of the stream is the same as that of
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* the target data line, and the length is AudioSystem#NOT_SPECIFIED.
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* @param line the target data line from which this stream obtains its data.
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* @see AudioSystem#NOT_SPECIFIED
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*/
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public AudioInputStream(TargetDataLine line) {
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TargetDataLineInputStream tstream = new TargetDataLineInputStream(line);
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format = line.getFormat();
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frameLength = AudioSystem.NOT_SPECIFIED;
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frameSize = format.getFrameSize();
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if( frameSize == AudioSystem.NOT_SPECIFIED || frameSize <= 0) {
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frameSize = 1;
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}
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this.stream = tstream;
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framePos = 0;
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markpos = 0;
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}
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/**
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* Obtains the audio format of the sound data in this audio input stream.
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* @return an audio format object describing this stream's format
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*/
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public AudioFormat getFormat() {
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return format;
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}
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/**
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* Obtains the length of the stream, expressed in sample frames rather than bytes.
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* @return the length in sample frames
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*/
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public long getFrameLength() {
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return frameLength;
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}
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/**
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* Reads the next byte of data from the audio input stream. The audio input
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* stream's frame size must be one byte, or an <code>IOException</code>
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* will be thrown.
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*
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* @return the next byte of data, or -1 if the end of the stream is reached
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* @throws IOException if an input or output error occurs
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* @see #read(byte[], int, int)
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* @see #read(byte[])
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* @see #available
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* <p>
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*/
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public int read() throws IOException {
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if( frameSize != 1 ) {
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throw new IOException("cannot read a single byte if frame size > 1");
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}
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byte[] data = new byte[1];
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int temp = read(data);
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if (temp <= 0) {
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// we have a weird situation if read(byte[]) returns 0!
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return -1;
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}
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return data[0] & 0xFF;
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}
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/**
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* Reads some number of bytes from the audio input stream and stores them into
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* the buffer array <code>b</code>. The number of bytes actually read is
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* returned as an integer. This method blocks until input data is
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* available, the end of the stream is detected, or an exception is thrown.
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* <p>This method will always read an integral number of frames.
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* If the length of the array is not an integral number
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* of frames, a maximum of <code>b.length - (b.length % frameSize)
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* </code> bytes will be read.
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*
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* @param b the buffer into which the data is read
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* @return the total number of bytes read into the buffer, or -1 if there
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* is no more data because the end of the stream has been reached
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* @throws IOException if an input or output error occurs
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* @see #read(byte[], int, int)
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* @see #read()
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* @see #available
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*/
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public int read(byte[] b) throws IOException {
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return read(b,0,b.length);
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}
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/**
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* Reads up to a specified maximum number of bytes of data from the audio
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* stream, putting them into the given byte array.
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* <p>This method will always read an integral number of frames.
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* If <code>len</code> does not specify an integral number
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* of frames, a maximum of <code>len - (len % frameSize)
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* </code> bytes will be read.
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*
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* @param b the buffer into which the data is read
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* @param off the offset, from the beginning of array <code>b</code>, at which
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* the data will be written
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* @param len the maximum number of bytes to read
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* @return the total number of bytes read into the buffer, or -1 if there
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* is no more data because the end of the stream has been reached
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* @throws IOException if an input or output error occurs
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* @see #read(byte[])
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* @see #read()
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* @see #skip
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* @see #available
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*/
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public int read(byte[] b, int off, int len) throws IOException {
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// make sure we don't read fractions of a frame.
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if( (len%frameSize) != 0 ) {
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len -= (len%frameSize);
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if (len == 0) {
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return 0;
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}
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}
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if( frameLength != AudioSystem.NOT_SPECIFIED ) {
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if( framePos >= frameLength ) {
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return -1;
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} else {
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// don't try to read beyond our own set length in frames
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if( (len/frameSize) > (frameLength-framePos) ) {
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len = (int) (frameLength-framePos) * frameSize;
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}
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}
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}
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int bytesRead = 0;
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int thisOff = off;
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// if we've bytes left from last call to read(),
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// use them first
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if (pushBackLen > 0 && len >= pushBackLen) {
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System.arraycopy(pushBackBuffer, 0,
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b, off, pushBackLen);
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thisOff += pushBackLen;
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len -= pushBackLen;
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bytesRead += pushBackLen;
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pushBackLen = 0;
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}
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int thisBytesRead = stream.read(b, thisOff, len);
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if (thisBytesRead == -1) {
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return -1;
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}
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if (thisBytesRead > 0) {
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bytesRead += thisBytesRead;
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}
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if (bytesRead > 0) {
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pushBackLen = bytesRead % frameSize;
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if (pushBackLen > 0) {
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// copy everything we got from the beginning of the frame
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// to our pushback buffer
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if (pushBackBuffer == null) {
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pushBackBuffer = new byte[frameSize];
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}
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System.arraycopy(b, off + bytesRead - pushBackLen,
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pushBackBuffer, 0, pushBackLen);
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bytesRead -= pushBackLen;
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}
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// make sure to update our framePos
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framePos += bytesRead/frameSize;
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}
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return bytesRead;
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}
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/**
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* Skips over and discards a specified number of bytes from this
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* audio input stream.
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* @param n the requested number of bytes to be skipped
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* @return the actual number of bytes skipped
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* @throws IOException if an input or output error occurs
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* @see #read
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* @see #available
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*/
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public long skip(long n) throws IOException {
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// make sure not to skip fractional frames
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if( (n%frameSize) != 0 ) {
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n -= (n%frameSize);
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}
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if( frameLength != AudioSystem.NOT_SPECIFIED ) {
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// don't skip more than our set length in frames.
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if( (n/frameSize) > (frameLength-framePos) ) {
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n = (frameLength-framePos) * frameSize;
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}
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}
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long temp = stream.skip(n);
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// if no error, update our position.
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if( temp%frameSize != 0 ) {
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// Throw an IOException if we've skipped a fractional number of frames
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throw new IOException("Could not skip an integer number of frames.");
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}
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if( temp >= 0 ) {
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framePos += temp/frameSize;
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}
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return temp;
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}
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/**
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* Returns the maximum number of bytes that can be read (or skipped over) from this
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* audio input stream without blocking. This limit applies only to the next invocation of
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* a <code>read</code> or <code>skip</code> method for this audio input stream; the limit
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* can vary each time these methods are invoked.
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* Depending on the underlying stream,an IOException may be thrown if this
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* stream is closed.
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* @return the number of bytes that can be read from this audio input stream without blocking
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* @throws IOException if an input or output error occurs
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* @see #read(byte[], int, int)
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* @see #read(byte[])
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* @see #read()
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* @see #skip
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*/
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public int available() throws IOException {
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int temp = stream.available();
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// don't return greater than our set length in frames
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if( (frameLength != AudioSystem.NOT_SPECIFIED) && ( (temp/frameSize) > (frameLength-framePos)) ) {
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return (int) (frameLength-framePos) * frameSize;
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} else {
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return temp;
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}
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}
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/**
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* Closes this audio input stream and releases any system resources associated
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* with the stream.
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* @throws IOException if an input or output error occurs
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*/
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public void close() throws IOException {
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stream.close();
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}
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/**
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* Marks the current position in this audio input stream.
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* @param readlimit the maximum number of bytes that can be read before
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* the mark position becomes invalid.
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* @see #reset
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* @see #markSupported
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*/
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public void mark(int readlimit) {
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stream.mark(readlimit);
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if (markSupported()) {
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markpos = framePos;
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// remember the pushback buffer
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markPushBackLen = pushBackLen;
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if (markPushBackLen > 0) {
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if (markPushBackBuffer == null) {
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markPushBackBuffer = new byte[frameSize];
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}
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System.arraycopy(pushBackBuffer, 0, markPushBackBuffer, 0, markPushBackLen);
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}
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}
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}
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/**
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* Repositions this audio input stream to the position it had at the time its
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* <code>mark</code> method was last invoked.
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* @throws IOException if an input or output error occurs.
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* @see #mark
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* @see #markSupported
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*/
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public void reset() throws IOException {
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stream.reset();
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framePos = markpos;
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// re-create the pushback buffer
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pushBackLen = markPushBackLen;
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if (pushBackLen > 0) {
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if (pushBackBuffer == null) {
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pushBackBuffer = new byte[frameSize - 1];
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}
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System.arraycopy(markPushBackBuffer, 0, pushBackBuffer, 0, pushBackLen);
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}
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}
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/**
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* Tests whether this audio input stream supports the <code>mark</code> and
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* <code>reset</code> methods.
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* @return <code>true</code> if this stream supports the <code>mark</code>
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* and <code>reset</code> methods; <code>false</code> otherwise
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* @see #mark
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* @see #reset
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*/
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public boolean markSupported() {
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return stream.markSupported();
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}
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/**
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* Private inner class that makes a TargetDataLine look like an InputStream.
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*/
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private class TargetDataLineInputStream extends InputStream {
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/**
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* The TargetDataLine on which this TargetDataLineInputStream is based.
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*/
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TargetDataLine line;
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TargetDataLineInputStream(TargetDataLine line) {
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super();
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this.line = line;
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}
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public int available() throws IOException {
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return line.available();
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}
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//$$fb 2001-07-16: added this method to correctly close the underlying TargetDataLine.
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// fixes bug 4479984
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public void close() throws IOException {
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// the line needs to be flushed and stopped to avoid a dead lock...
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// Probably related to bugs 4417527, 4334868, 4383457
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if (line.isActive()) {
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line.flush();
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line.stop();
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}
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line.close();
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}
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public int read() throws IOException {
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byte[] b = new byte[1];
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int value = read(b, 0, 1);
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|
||||
if (value == -1) {
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return -1;
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}
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value = (int)b[0];
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if (line.getFormat().getEncoding().equals(AudioFormat.Encoding.PCM_SIGNED)) {
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value += 128;
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}
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return value;
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}
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public int read(byte[] b, int off, int len) throws IOException {
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try {
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return line.read(b, off, len);
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} catch (IllegalArgumentException e) {
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throw new IOException(e.getMessage());
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}
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}
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||||
}
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||||
}
|
Reference in New Issue
Block a user