feat(jdk8): move files to new folder to avoid resources compiled.
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jdkSrc/jdk8/javax/sound/sampled/Clip.java
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jdkSrc/jdk8/javax/sound/sampled/Clip.java
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/*
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* Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package javax.sound.sampled;
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import java.io.InputStream;
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import java.io.IOException;
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/**
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* The <code>Clip</code> interface represents a special kind of data line whose
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* audio data can be loaded prior to playback, instead of being streamed in
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* real time.
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* <p>
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* Because the data is pre-loaded and has a known length, you can set a clip
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* to start playing at any position in its audio data. You can also create a
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* loop, so that when the clip is played it will cycle repeatedly. Loops are
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* specified with a starting and ending sample frame, along with the number of
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* times that the loop should be played.
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* <p>
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* Clips may be obtained from a <code>{@link Mixer}</code> that supports lines
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* of this type. Data is loaded into a clip when it is opened.
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* <p>
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* Playback of an audio clip may be started and stopped using the <code>start</code>
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* and <code>stop</code> methods. These methods do not reset the media position;
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* <code>start</code> causes playback to continue from the position where playback
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* was last stopped. To restart playback from the beginning of the clip's audio
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* data, simply follow the invocation of <code>{@link DataLine#stop stop}</code>
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* with setFramePosition(0), which rewinds the media to the beginning
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* of the clip.
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*
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* @author Kara Kytle
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* @since 1.3
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*/
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public interface Clip extends DataLine {
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/**
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* A value indicating that looping should continue indefinitely rather than
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* complete after a specific number of loops.
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* @see #loop
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*/
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public static final int LOOP_CONTINUOUSLY = -1;
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/**
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* Opens the clip, meaning that it should acquire any required
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* system resources and become operational. The clip is opened
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* with the format and audio data indicated.
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* If this operation succeeds, the line is marked as open and an
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* <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
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* to the line's listeners.
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* <p>
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* Invoking this method on a line which is already open is illegal
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* and may result in an IllegalStateException.
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* <p>
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* Note that some lines, once closed, cannot be reopened. Attempts
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* to reopen such a line will always result in a
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* <code>{@link LineUnavailableException}</code>.
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*
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* @param format the format of the supplied audio data
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* @param data a byte array containing audio data to load into the clip
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* @param offset the point at which to start copying, expressed in
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* <em>bytes</em> from the beginning of the array
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* @param bufferSize the number of <em>bytes</em>
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* of data to load into the clip from the array.
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* @throws LineUnavailableException if the line cannot be
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* opened due to resource restrictions
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* @throws IllegalArgumentException if the buffer size does not represent
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* an integral number of sample frames,
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* or if <code>format</code> is not fully specified or invalid
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* @throws IllegalStateException if the line is already open
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* @throws SecurityException if the line cannot be
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* opened due to security restrictions
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*
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* @see #close
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* @see #isOpen
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* @see LineListener
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*/
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public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException;
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/**
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* Opens the clip with the format and audio data present in the provided audio
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* input stream. Opening a clip means that it should acquire any required
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* system resources and become operational. If this operation
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* input stream. If this operation
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* succeeds, the line is marked open and an
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* <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
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* to the line's listeners.
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* <p>
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* Invoking this method on a line which is already open is illegal
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* and may result in an IllegalStateException.
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* <p>
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* Note that some lines, once closed, cannot be reopened. Attempts
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* to reopen such a line will always result in a
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* <code>{@link LineUnavailableException}</code>.
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*
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* @param stream an audio input stream from which audio data will be read into
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* the clip
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* @throws LineUnavailableException if the line cannot be
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* opened due to resource restrictions
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* @throws IOException if an I/O exception occurs during reading of
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* the stream
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* @throws IllegalArgumentException if the stream's audio format
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* is not fully specified or invalid
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* @throws IllegalStateException if the line is already open
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* @throws SecurityException if the line cannot be
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* opened due to security restrictions
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*
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* @see #close
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* @see #isOpen
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* @see LineListener
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*/
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public void open(AudioInputStream stream) throws LineUnavailableException, IOException;
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/**
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* Obtains the media length in sample frames.
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* @return the media length, expressed in sample frames,
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* or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
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* @see AudioSystem#NOT_SPECIFIED
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*/
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public int getFrameLength();
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/**
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* Obtains the media duration in microseconds
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* @return the media duration, expressed in microseconds,
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* or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
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* @see AudioSystem#NOT_SPECIFIED
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*/
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public long getMicrosecondLength();
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/**
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* Sets the media position in sample frames. The position is zero-based;
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* the first frame is frame number zero. When the clip begins playing the
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* next time, it will start by playing the frame at this position.
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* <p>
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* To obtain the current position in sample frames, use the
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* <code>{@link DataLine#getFramePosition getFramePosition}</code>
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* method of <code>DataLine</code>.
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*
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* @param frames the desired new media position, expressed in sample frames
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*/
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public void setFramePosition(int frames);
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/**
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* Sets the media position in microseconds. When the clip begins playing the
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* next time, it will start at this position.
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* The level of precision is not guaranteed. For example, an implementation
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* might calculate the microsecond position from the current frame position
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* and the audio sample frame rate. The precision in microseconds would
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* then be limited to the number of microseconds per sample frame.
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* <p>
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* To obtain the current position in microseconds, use the
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* <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code>
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* method of <code>DataLine</code>.
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*
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* @param microseconds the desired new media position, expressed in microseconds
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*/
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public void setMicrosecondPosition(long microseconds);
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/**
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* Sets the first and last sample frames that will be played in
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* the loop. The ending point must be greater than
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* or equal to the starting point, and both must fall within the
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* the size of the loaded media. A value of 0 for the starting
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* point means the beginning of the loaded media. Similarly, a value of -1
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* for the ending point indicates the last frame of the media.
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* @param start the loop's starting position, in sample frames (zero-based)
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* @param end the loop's ending position, in sample frames (zero-based), or
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* -1 to indicate the final frame
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* @throws IllegalArgumentException if the requested
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* loop points cannot be set, usually because one or both falls outside
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* the media's duration or because the ending point is
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* before the starting point
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*/
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public void setLoopPoints(int start, int end);
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/**
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* Starts looping playback from the current position. Playback will
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* continue to the loop's end point, then loop back to the loop start point
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* <code>count</code> times, and finally continue playback to the end of
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* the clip.
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* <p>
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* If the current position when this method is invoked is greater than the
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* loop end point, playback simply continues to the
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* end of the clip without looping.
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* <p>
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* A <code>count</code> value of 0 indicates that any current looping should
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* cease and playback should continue to the end of the clip. The behavior
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* is undefined when this method is invoked with any other value during a
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* loop operation.
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* <p>
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* If playback is stopped during looping, the current loop status is
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* cleared; the behavior of subsequent loop and start requests is not
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* affected by an interrupted loop operation.
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*
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* @param count the number of times playback should loop back from the
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* loop's end position to the loop's start position, or
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* <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should
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* continue until interrupted
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*/
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public void loop(int count);
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}
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