feat(jdk8): move files to new folder to avoid resources compiled.
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124
jdkSrc/jdk8/sun/font/TextLabel.java
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124
jdkSrc/jdk8/sun/font/TextLabel.java
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/*
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* Copyright (c) 1998, 2003, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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/*
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*
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* (C) Copyright IBM Corp. 1998-2003 All Rights Reserved
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*/
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package sun.font;
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import java.awt.Graphics2D;
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import java.awt.Shape;
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import java.awt.geom.Rectangle2D;
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/**
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* A label.
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* Visual bounds is a rect that encompasses the entire rendered area.
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* Logical bounds is a rect that defines how to position this next
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* to other objects.
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* Align bounds is a rect that defines how to align this to margins.
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* it generally allows some overhang that logical bounds would prevent.
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*/
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public abstract class TextLabel {
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/**
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* Return a rectangle that surrounds the text outline when this label is rendered at x, y.
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*/
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public abstract Rectangle2D getVisualBounds(float x, float y);
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/**
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* Return a rectangle that corresponds to the logical bounds of the text
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* when this label is rendered at x, y.
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* This rectangle is used when positioning text next to other text.
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*/
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public abstract Rectangle2D getLogicalBounds(float x, float y);
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/**
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* Return a rectangle that corresponds to the alignment bounds of the text
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* when this label is rendered at x, y. This rectangle is used when positioning text next
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* to a margin. It differs from the logical bounds in that it does not include leading or
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* trailing whitespace.
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*/
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public abstract Rectangle2D getAlignBounds(float x, float y);
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/**
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* Return a rectangle that corresponds to the logical bounds of the text, adjusted
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* to angle the leading and trailing edges by the italic angle.
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*/
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public abstract Rectangle2D getItalicBounds(float x, float y);
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/**
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* Return an outline of the characters in the label when rendered at x, y.
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*/
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public abstract Shape getOutline(float x, float y);
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/**
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* Render the label at x, y in the graphics.
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*/
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public abstract void draw(Graphics2D g, float x, float y);
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/**
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* A convenience method that returns the visual bounds when rendered at 0, 0.
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*/
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public Rectangle2D getVisualBounds() {
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return getVisualBounds(0f, 0f);
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}
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/**
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* A convenience method that returns the logical bounds when rendered at 0, 0.
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*/
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public Rectangle2D getLogicalBounds() {
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return getLogicalBounds(0f, 0f);
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}
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/**
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* A convenience method that returns the align bounds when rendered at 0, 0.
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*/
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public Rectangle2D getAlignBounds() {
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return getAlignBounds(0f, 0f);
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}
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/**
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* A convenience method that returns the italic bounds when rendered at 0, 0.
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*/
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public Rectangle2D getItalicBounds() {
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return getItalicBounds(0f, 0f);
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}
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/**
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* A convenience method that returns the outline when rendered at 0, 0.
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*/
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public Shape getOutline() {
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return getOutline(0f, 0f);
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}
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/**
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* A convenience method that renders the label at 0, 0.
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*/
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public void draw(Graphics2D g) {
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draw(g, 0f, 0f);
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}
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}
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