88 lines
3.2 KiB
Java
88 lines
3.2 KiB
Java
/*
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* Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package com.sun.media.sound;
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/**
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* A resampler that uses third-order (cubic) interpolation.
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*
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* @author Karl Helgason
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*/
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public final class SoftCubicResampler extends SoftAbstractResampler {
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public int getPadding() {
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return 3;
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}
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public void interpolate(float[] in, float[] in_offset, float in_end,
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float[] startpitch, float pitchstep, float[] out, int[] out_offset,
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int out_end) {
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float pitch = startpitch[0];
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float ix = in_offset[0];
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int ox = out_offset[0];
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float ix_end = in_end;
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int ox_end = out_end;
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if (pitchstep == 0) {
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while (ix < ix_end && ox < ox_end) {
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int iix = (int) ix;
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float fix = ix - iix;
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float y0 = in[iix - 1];
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float y1 = in[iix];
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float y2 = in[iix + 1];
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float y3 = in[iix + 2];
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float a0 = y3 - y2 + y1 - y0;
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float a1 = y0 - y1 - a0;
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float a2 = y2 - y0;
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float a3 = y1;
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//float fix2 = fix * fix;
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//out[ox++] = (a0 * fix + a1) * fix2 + (a2 * fix + a3);
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out[ox++] = ((a0 * fix + a1) * fix + a2) * fix + a3;
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ix += pitch;
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}
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} else {
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while (ix < ix_end && ox < ox_end) {
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int iix = (int) ix;
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float fix = ix - iix;
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float y0 = in[iix - 1];
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float y1 = in[iix];
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float y2 = in[iix + 1];
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float y3 = in[iix + 2];
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float a0 = y3 - y2 + y1 - y0;
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float a1 = y0 - y1 - a0;
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float a2 = y2 - y0;
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float a3 = y1;
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//float fix2 = fix * fix;
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//out[ox++] = (a0 * fix + a1) * fix2 + (a2 * fix + a3);
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out[ox++] = ((a0 * fix + a1) * fix + a2) * fix + a3;
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ix += pitch;
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pitch += pitchstep;
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}
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}
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in_offset[0] = ix;
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out_offset[0] = ox;
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startpitch[0] = pitch;
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}
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}
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