189 lines
6.2 KiB
Java
189 lines
6.2 KiB
Java
/*
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* Copyright (c) 1999, 2013, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package sun.audio;
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import java.io.InputStream;
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import java.security.AccessController;
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import java.security.PrivilegedAction;
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/**
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* This class provides an interface to play audio streams.
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*
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* To play an audio stream use:
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* <pre>
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* AudioPlayer.player.start(audiostream);
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* </pre>
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* To stop playing an audio stream use:
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* <pre>
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* AudioPlayer.player.stop(audiostream);
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* </pre>
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* To play an audio stream from a URL use:
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* <pre>
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* AudioStream audiostream = new AudioStream(url.openStream());
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* AudioPlayer.player.start(audiostream);
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* </pre>
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* To play a continuous sound you first have to
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* create an AudioData instance and use it to construct a
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* ContinuousAudioDataStream.
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* For example:
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* <pre>
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* AudioData data = new AudioStream(url.openStream()).getData();
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* ContinuousAudioDataStream audiostream = new ContinuousAudioDataStream(data);
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* AudioPlayer.player.start(audiostream);
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* </pre>
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*
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* @see AudioData
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* @see AudioDataStream
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* @see AudioDevice
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* @see AudioStream
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* @author Arthur van Hoff, Thomas Ball
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*/
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public final class AudioPlayer extends Thread {
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private final AudioDevice devAudio;
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private final static boolean DEBUG = false /*true*/;
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/**
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* The default audio player. This audio player is initialized
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* automatically.
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*/
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public static final AudioPlayer player = getAudioPlayer();
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private static ThreadGroup getAudioThreadGroup() {
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if(DEBUG) { System.out.println("AudioPlayer.getAudioThreadGroup()"); }
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ThreadGroup g = currentThread().getThreadGroup();
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while ((g.getParent() != null) &&
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(g.getParent().getParent() != null)) {
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g = g.getParent();
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}
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return g;
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}
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/**
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* Create an AudioPlayer thread in a privileged block.
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*/
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private static AudioPlayer getAudioPlayer() {
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if(DEBUG) { System.out.println("> AudioPlayer.getAudioPlayer()"); }
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AudioPlayer audioPlayer;
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PrivilegedAction action = new PrivilegedAction() {
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public Object run() {
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Thread t = new AudioPlayer();
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t.setPriority(MAX_PRIORITY);
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t.setDaemon(true);
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t.start();
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return t;
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}
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};
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audioPlayer = (AudioPlayer) AccessController.doPrivileged(action);
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return audioPlayer;
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}
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/**
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* Construct an AudioPlayer.
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*/
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private AudioPlayer() {
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super(getAudioThreadGroup(), "Audio Player");
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if(DEBUG) { System.out.println("> AudioPlayer private constructor"); }
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devAudio = AudioDevice.device;
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devAudio.open();
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if(DEBUG) { System.out.println("< AudioPlayer private constructor completed"); }
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}
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/**
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* Start playing a stream. The stream will continue to play
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* until the stream runs out of data, or it is stopped.
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* @see AudioPlayer#stop
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*/
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public synchronized void start(InputStream in) {
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if(DEBUG) {
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System.out.println("> AudioPlayer.start");
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System.out.println(" InputStream = " + in);
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}
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devAudio.openChannel(in);
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notify();
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if(DEBUG) {
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System.out.println("< AudioPlayer.start completed");
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}
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}
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/**
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* Stop playing a stream. The stream will stop playing,
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* nothing happens if the stream wasn't playing in the
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* first place.
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* @see AudioPlayer#start
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*/
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public synchronized void stop(InputStream in) {
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if(DEBUG) {
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System.out.println("> AudioPlayer.stop");
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}
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devAudio.closeChannel(in);
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if(DEBUG) {
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System.out.println("< AudioPlayer.stop completed");
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}
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}
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/**
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* Main mixing loop. This is called automatically when the AudioPlayer
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* is created.
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*/
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public void run() {
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// $$jb: 06.24.99: With the JS API, mixing is no longer done by AudioPlayer
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// or AudioDevice ... it's done by the API itself, so this bit of legacy
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// code does nothing.
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// $$jb: 10.21.99: But it appears that some legacy applications
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// check to see if this thread is alive or not, so we need to spin here.
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devAudio.play();
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if(DEBUG) {
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System.out.println("AudioPlayer mixing loop.");
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}
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while(true) {
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try{
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Thread.sleep(5000);
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//wait();
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} catch(Exception e) {
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break;
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// interrupted
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}
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}
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if(DEBUG) {
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System.out.println("AudioPlayer exited.");
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}
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}
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}
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